


You would have to restart the game more than once both to give yourself enough time to do the core route, and to level up (as your “level” was kept on each restart). You did not have enough time to do every sidequest unless you’d carefully planned out your route through the game a 100% completionist run had to be very, very carefully thought out, and required intricate knowledge of the game. The first Dead Rising was an Xbox 360 exclusive waaaay back in 2006, and despite being advertised as a fun game where you could beat zombies to re-death with basically everything you could conceivably find in a shopping mall, it was hard.

It kinda makes me laugh that, in the years since we rediscovered our love of brutally difficult games that require you to replay bits over and over again to proceed ( Dark Souls, I’m looking at you), the Dead Rising series has become significantly easier and more accessible.
